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Unreal Engine Architectural Visualisation VR experiment #1

This was my first foray into using VR for an Unreal Engine 4 Archviz project. I wanted to experiment with different types of interactivity so I used a template designed for picking things up via motion controls which turned out to be more of a challenge than anticipated but back in mid-2020 I had nothing but time... so I thought I would push things a bit further and introduce some basic destructibility into the environment which was all kinds of fun!

Going for the bottle as usual!