W.H.I is the result of my first explorative journey into using the Unreal Engine 5 for animation; I wanted to try out some of the new features such as metahumans, nanite, lumen & using Quixel Mixer in conjunction with the megascans library. The building was from an old archviz project (from a site visit to a property named "Whi") that I have been playing around with for some time - I essentially rebuilt it using the new modelling tools in UE5 and then retextured everything in mixer; utilising the wetness features to create mapped textures that complimented the atmospheric weather effects that I brought in via the fabulous Ultra Dynamic Sky Plugin.